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Games 08.21.26 · BART CHRISTOFF

Miyazaki just said the quiet part: FromSoftware wants to go home to single-player.

After The Duskbloods connectivity headaches and Nightreign, the studio’s director is talking like a man who misses a closed door.

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Official key art for Elden Ring Nightreign. FromSoftware / Bandai Namco.
Official key art for Elden Ring Nightreign. FromSoftware / Bandai Namco.

This week FromSoftware told people with Duskbloods connection problems to sit closer to the router. That is a sentence you never wanted from the studio that taught a generation to die alone in a beautiful room. A day earlier, Hidetaka Miyazaki suggested the company is keen to return to single-player after Duskbloods and Elden Ring: Nightreign. Read those two items together and you get the actual story: the experiment is loud, and the architect is already looking at the exit.

I do not think this is a tantrum about netcode. It is a taste argument. Nightreign and Duskbloods proved From can bolt other people onto their grammar. They also proved that the thing we loved, a designer locking the door and daring you to learn the room, gets fuzzier when a teammate, a server, or a PvP roll is part of the sentence.

Shared worlds made FromSoftware bigger. They did not make it more itself.

The industry spent five years telling every prestige studio that live, shared, and service were the grown-up forms of play. Then Riot started winding down 2XKO less than a year after launch, Sony’s latest live-service test is reportedly being gutted, and Miyazaki is talking like a man who remembers why his games worked when they were selfish.

If From’s next major single-player is a retreat, I want it to be an arrogant one. Not a smaller Elden Ring. A closed-door game that does not apologize for being a conversation between one designer and one stubborn person on a couch. The router can stay in the other room.

Original commentary based on public reporting. Not a reprint.