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Games 10.31.26 · MILES ARCHER

13 Omens gets Re-Animator, and the dice bag math gets brutal

Paizo's one-night horror RPG adds a licensed Re-Animator story zine to its Kickstarter. Here is what backers get, and how bad the Omen dice odds get by act three.

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Re-Animator: A 13 Omens Story promotional art (Paizo, via TechRaptor).
Re-Animator: A 13 Omens Story promotional art (Paizo, via TechRaptor).

13 Omens, Paizo's rules-lite horror roleplaying game, has its first licensed story, and it is a gory one. A campaign update announced Re-Animator: A 13 Omens Story, a story zine based on Stuart Gordon's 1985 film, which was itself drawn from H.P. Lovecraft's tales. As Bell of Lost Souls reported on October 29, players become medical students who have discovered a serum that brings dead bodies back to life, while other people have their own plans for the formula.

I like this news a lot, and not only because Re-Animator is a perfect fit for a game about things getting worse. A licensed zine tells you what Paizo thinks 13 Omens is for. It is not meant to be a campaign game you play for two years. It is a one-night horror movie engine, and the company is already plugging films into it.

What was announced

Paizo calls 13 Omens a modern, supernatural horror game "set in a dark reflection of our world." According to Paizo's launch post, it was designed by Jason Bulmahn with additional design and development by Erik Mona, James Jacobs and Joe Pasini, and the Kickstarter funds the Core Rulebook plus a run of unlockable zines. Paizo says stories will keep coming out in zine format if the campaign succeeds. TTRPG Insider calls it Paizo's first new IP in nearly 20 years.

Here is where the campaign stood on October 31, per Backseat Gamer's roundup of the Kickstarter updates and Kicktraq:

  • Money: $323,853 pledged by 2,455 backers against a $100,000 goal.
  • Deadline: the campaign runs until November 13.
  • Re-Animator zine: included automatically on the All-In tiers and above. Everyone else can add it on during the campaign or through the pledge manager afterward.
  • Unlocked stories: passing $300,000 added Under the Underground, a Seattle Underground tour gone wrong written by Erik Mona. Passing $310,000 unlocked The Pit Stop by B.W. Holland, a stranded-at-a-gas-station story with what the update calls a "large-footed monster."
  • More licenses: Paizo has hinted that more licensed zines will be announced before the campaign ends.

Bell of Lost Souls quotes the update directly: the Re-Animator adventure "puts 13 Omens players in the shoes of medical students who have discovered a serum capable of animating dead bodies back to life!" It also notes there are six different All-In tiers, so check which tier you are on before you pay for the add-on twice.

How the bag works

The whole game hangs on one prop. Paizo's product page says the dice kit is an opaque bag and 21 six-sided dice: 8 Safe Dice in one color and 13 Omen Dice in another. The Host narrates and everyone else plays characters built from archetype sheets that come with each story, and Paizo says the game is best with 5 or 6 people at the table, counting the Host.

TTRPG Insider says a story starts with eight safe dice and one Omen die in the bag. When a check is called, you pull two d6 and roll them. Skill levels set the target, so a character who is terrible at something needs a 10 or higher, while a character who is great at it only needs a 4.

Wargamer's Gen Con preview fills in the rest. Lead designer Joe Pasini told Wargamer that the Host "doesn't roll dice at all" and instead adds dangerous dice to the bag to make it scarier. Act two starts when the fifth Omen die goes in, and act three begins after the ninth. In the demo Mollie Russell played, a rolled Omen die that came up lower than the current act number dealt a Wound and moved onto your character sheet. Four Wounds and your character is out. Edge and Flaw both make you draw an extra die, which means more chances to pull an Omen. And when someone dies, Pasini says, "all their bad dice go back in the bag."

The odds, act by act

Because the bag always holds the same eight Safe Dice, you can work out how likely it is that your hand contains at least one Omen die. I did that math from the dice counts above. It assumes every Omen die the Host has added is still in the bag, which is the worst case, since Wounds pull dice out onto character sheets.

Omen dice in the bagWhen that happensChance of at least one Omen, 2-dice pullChance with a third die (Edge or Flaw)
1Opening scene22%33%
3Late act one49%66%
5Act two begins64%80%
9Act three begins79%92%
13Final die added87%96%

Two things jump out. First, Edge is not free. Drawing a third die to keep the best two feels like a bonus, but at the start of act two it pushes your Omen exposure from 64% to 80%. Second, the act number matters as much as the bag. In the demo Wargamer describes, the Wound check is tied to the current act, so an Omen die gets more dangerous as the story moves forward, not just more likely. The bag gets crowded and each Omen gets meaner at the same time, which is exactly the escalation a horror movie needs.

That is also why death is so nasty here. When a character with three Wounds dies, those dice go back into the bag, and the survivors' odds get worse immediately. Wargamer compares the game to Ten Candles and Dread, two one-shot horror games that use candles and a Jenga tower as their tension props. A bag of dice is less poetic than a candle going out, but you can see the doom creeping up on paper.

Why Re-Animator is the right first license

Re-Animator works because the film is about people making a bad situation worse on purpose. Each time the students use the serum, the problem grows. That maps neatly onto a Host dropping another Omen die in the bag every time someone touches the thing they should leave alone. A more somber haunted house story would work too, but this one gives players a reason to keep pushing their luck, and that is where the bag math bites.

Horror is having a strong year at the table. We covered how the Interview with the Vampire RPG builds its rules around messy wins, and why the Hellraiser tabletop RPG is the game to watch in Salt Entertainment's new line. 13 Omens is the lightest of the three, and that is its selling point.

Who should back it

  • Back it if your group wants one-night horror for Halloween or game night and does not want a big rulebook to learn first.
  • Pick an All-In tier if you already know you want Re-Animator, since the zine comes with those tiers automatically.
  • Wait for retail if you mostly want long campaigns. Each story is built for a single session, and you can always grab the zine later through the pledge manager or the shop.
  • Skip it if your table hates player death. Losing characters is the whole design.

My read

The Re-Animator license is a good get, but the real news is the model. Paizo is betting that 13 Omens can keep releasing short, themed stories, licensed and original, on a schedule that suits zines. If the next license is as well matched to the dice bag as this one, that bet looks smart. The campaign closes November 13, so you have about two weeks to decide.

How we made this: researched and drafted with AI assistance. Sources are linked in the piece.

How we made this: researched and drafted with AI assistance. Sources are linked in the piece.

Original commentary based on public reporting. Not a reprint. Editorial standards.