the nerd newswire

Games 10.10.26 · BART CHRISTOFF

Dragon's Dogma 2: Dark Arisen trades the island for an expedition

Dragon's Dogma 2: Dark Arisen is out on PC, PS5, Xbox, and a first Switch 2 release, and Capcom pitched it almost word for word like the 2013 original. Here is how the two compare, how long reviewers took, and which version to buy.

GamingVideo Games
A dragon looms over Norgan in Dragon's Dogma 2: Dark Arisen (Capcom).
A dragon looms over Norgan in Dragon's Dogma 2: Dark Arisen (Capcom).

Dragon's Dogma 2: Dark Arisen is out, and Capcom has reused more than a subtitle. The first big expansion for the 2024 open world RPG launched October 9 on PC, PS5, and Xbox Series X|S, and it also brings the game to Nintendo Switch 2 for the first time. Capcom's own launch note says the Dark Arisen package is a bundle of the base game plus the expansion, and The Daily Game News lists the add-on at $29.99 on its own or $49.99 with the base game.

What caught my eye is not the price. It is the pitch. When Capcom announced the date, its investor release said the expansion was built on the wide range of feedback the main game got, aiming for greater accessibility and more content, so it could satisfy series fans and people playing Dragon's Dogma for the first time. Now read how the encyclopedia summary of the original Dragon's Dogma describes the first Dark Arisen in 2013: designed to incorporate fan feedback and offer a complete experience for both old and new players. Thirteen years apart, nearly the same sentence. Capcom is making the same promise to the same kind of player, and the reviews suggest it kept it a second time.

Thirteen years apart, Capcom wrote nearly the same sentence about the same subtitle. The surprise is that it seems to have meant it both times.

Then and now: the two Dark Arisens

Dragon's Dogma: Dark ArisenDragon's Dogma 2: Dark Arisen
Base gameDragon's Dogma, May 2012 in North AmericaDragon's Dogma 2, March 2024
Expansion arrivesApril 23, 2013 in North America, about eleven months laterOctober 9, 2026, about two and a half years later
Launch platformsPS3 and Xbox 360PC, PS5, Xbox Series X|S, plus a first Switch 2 release
Where you goBitterblack Isle, a long haunted dungeon crawlNorgan, a frozen open region north of the old map
Shape of the contentDescend deeper and deeperPush north from camp to camp, like an expedition
Stated goalFan feedback and a complete experience for old and new playersFeedback, accessibility, and content for fans and first timers

The dates and platforms come from Capcom's release and the Dragon's Dogma release history. The island versus expedition line is Push Square's framing, and I think it is the most useful sentence written about this expansion so far. Bitterblack Isle was a place you went down into. Norgan, by Push Square's account, is a place you push across, setting up base camps farther and farther north with a cast of recurring characters. Push Square also points out that director Kento Kinoshita had already reshaped the first game with the original Dark Arisen, which makes the shared name feel less like a marketing reflex and more like a signature.

What the reviews agree on

Norgan is the star. VICE compares its mountains to Skyrim as a compliment and stresses how vertical the map is, with whole sections underground or up on plateaus. GamingBolt describes whiteout blizzards that drain your stamina mid fight, a new Spirit Compass that helps you cut through them, and Beorcan warriors, Viking-like raiders who fight alongside direwolves and switch targets fast. Push Square mentions thermal armor and Heatstones for the cold, but says it stops short of being a hardcore survival system.

The loot is new and a little strange. Spoils you collect out in the snow get appraised back at the one settlement in the south, with rarer tiers unlocking as the story moves. Push Square calls the loop devilishly addictive. Kotaku calls the appraisal weirdly gacha-like for a game that is not a gacha. Both can be true, and honestly that tension is very Dragon's Dogma.

The weaker spots are consistent too. Nobody is getting new vocations; Push Square says the existing ones are deepened through gear perks and permanent unlocks from Obelisks instead. Enemy variety takes a hit in several reviews, with a lot of foes reading as reskins. And the Lost Rites, the dozen dungeons scattered back across the original map, are the part reviewers shrug at most. Kotaku, coming in on New Game+ around level 70, found them close to nothing. Push Square calls them hit and miss.

How long it actually is

Here is the list I wanted before buying, pulled from the three reviews that gave a number. They do not agree, and the gap tells you something.

  • Push Square: about 50 hours for the main story and side quests, then a proper endgame.
  • VICE: about 30 hours to beat it, with side content still left over.
  • Kotaku: roughly 20 hours to an ending, playing an already high level character, with side quests still open.

My read: the twenty hour number is what you get when your Arisen is already strong and you are mostly chasing the plot. The fifty hour number is what you get if you take the snow seriously. Plan for the middle.

Which version to buy

  • You own Dragon's Dogma 2 on PC, PS5, or Xbox: the $29.99 expansion is the purchase. GamingBolt suggests showing up around level 40 and being closer to level 50 with good gear for the big early dragon fight.
  • You are on Switch 2: the $49.99 package is the only way in, and Capcom says it combines the main game and the expansion.
  • You bounced off the base game's fast travel: VICE says the expansion is much friendlier, and Kotaku notes portcrystals sitting outside most major milestones in Norgan. Kotaku still dislikes the fast travel changes in the main game, but says the approach makes sense up north.

It is a busy week for grim stuff on the games desk. We just covered Hellraiser: Revival and its split reviews, a game with the opposite problem: strong atmosphere, shakier systems. And Dark Arisen joins the slow wave of big RPGs reaching Switch 2, after The Witcher 3 Remastered and Square Enix's Kingdom Hearts collection move.

The first Dark Arisen is the reason a lot of people still talk about Dragon's Dogma at all. It took a rough, brilliant game and gave it a place worth getting lost in. Capcom just tried that trick again, with the same name and nearly the same promise, and the early word is that the snow holds up. I would rather see a publisher repeat a good idea honestly than invent a new name for it.

How we made this: researched and drafted with AI assistance. Sources are linked in the piece.

How we made this: researched and drafted with AI assistance. Sources are linked in the piece.

Original commentary based on public reporting. Not a reprint. Editorial standards.